Core Rulebook | Spells | Ghoul Touch

Ghoul Touch

School: necromancy [] (poison)
Domain: Undead Subdomain: 2
Level: Arcanist: 2; Bloodrager: 2; Sorcerer: 2; Wizard: 2
Components: V, S, M (cloth from a ghoul or earth from a ghoul's lair)
Casting time: 1 standard action
Range: touch
Duration: 1d6+2 rounds
Saving Throws: Fortitude negates
Spell Resistance: yes
Target: living humanoid touched

Description: Paralyzes one subject, which exudes stench that makes those nearby sickened.

Imbuing you with negative energy, this spell allows you to paralyze a single living humanoid for the duration of the spell with a successful melee touch attack.

A paralyzed subject exudes a carrion stench that causes all living creatures (except you) in a 10-foot-radius spread to become sickened (Fortitude negates). A neutralize poison spell removes the effect from a sickened creature, and creatures immune to poison are unaffected by the stench. This is a poison effect.